PM3.6 - Donkey Kong - Common Subroutine 0x170dc

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. Subroutine(0xbe74)
  3. ToggleInterrupt { interrupt_type: GroundOther, interrupt_id: 10059 }
  4. CreateInterrupt { interrupt_id: None, action: Walk, requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0.75))) }
  5. PreviousInterruptAddRequirement(OnGround)